List clock bands
Every band on this station's clock, including the ones switched off, in the operator's own order
Create clock band
Adds a band. It claims its first boundary on the next commit pass
Update clock band
Rewrites one band. Breaks it has already planted stay where they are: the running order is the memory
Delete clock band
Removes a band, which costs it the boundaries it had not claimed yet and nothing else
Get station air
What the station is airing, and whether it is driving at all
Put the station on air
Puts the station on air, building the running order from a playlist read at this moment. What is playing finishes: changing the programming is not a reason to cut a listener off mid-track
Set the air mode
Changes what puts the station on air: only while somebody is listening, or whenever there is a programme. Takes effect at once rather than at the next boundary
Get the running order
The live running order, item by item, each saying where it has got to
Recast the broadcast
Changes who is presenting this broadcast. Breaks already written for it in the outgoing character are written again in the new one
Extend the running order
Queues a refill and returns at once. Generating a set walks the catalog, and an operator pressing a button should not be held open through it
Replan the running order
Queues a fresh set for everything the player is not already holding, and swaps it in once it exists. The old tail keeps playing until then, because emptying the running order first would take the station off air while the model was still choosing
Hold the station against the schedule
Holds the running order against the schedule, so a block boundary does not take back what an operator put on. A takeover is otherwise stamped with whichever slot was in force and is replaced when that block ends, which is correct and gives nobody any warning
Release the station to the schedule
Releases a hold, so the next block boundary changes the station over as it ordinarily would. A station with no hold is unchanged rather than refused
Shuffle the running order
Shuffles the records not yet handed to the player, and plants the breaks again around the new sequence. The head is already in the player's hands and is left alone
Add a segment to the running order
Puts something the station says into the running order. A segment with no audio yet is refused here rather than accepted and skipped when it comes round, so an operator is told why it cannot play
Add a record to the running order
Puts a catalog record into the running order. A record whose audio is not local yet is refused here rather than accepted and held or skipped when its slot comes round, so an operator asking for a specific one is told why it cannot play. What makes this worth having on its own is undo: dropping an item only ever marks a segment, but a track is spliced out of the order entirely, so nothing could put one back until this existed
Move a running order item
Moves an item. A position already handed to the player is refused rather than clamped
Remove a running order item
Drops an item that has not been handed to the player yet