PadUse
Where and when a pad may be hit, written together because the console edits them together
Attributes (2)
| Attribute | Type | Required | Description |
|---|---|---|---|
placements | PadPlacement[] | Yes | At least one: a sound that may go nowhere is a sound turned down, which is what PadState is for |
cue | string | No | Absent clears it, so the pad is fair game wherever its placements allow |